Devil Dice Game Online
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- Devil Dice (Xi, pronounced 'Sai', in Japan) is a video game for the PlayStation. It was originally created by developer Shift on the 'homebrew' Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation.
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Obviously a dice has six numbered sides. Roll it and the number displayed will change. In this game you move your imp that stands on a die so as he moves the dice rolls over. Get a two against another two, or three threes together, four fours ectc. Hmm) and those dice will begin to decend from the playing grid. Play Suikoden II (PlayStation) for free in your browser.
Devil Dice | |
---|---|
Developer(s) | Shift |
Publisher(s) | |
Director(s) | Hiroyuki Kotani |
Producer(s) | Tomikazu Kirita |
Designer(s) | Yuichi Sugiyama[1] |
Programmer(s) | Masahiko Wada[1] Shuichi Yano[1] |
Artist(s) | Seiji Yamagishi[1] |
Composer(s) | Kemmei Adachi |
Series | XI |
Platform(s) | PlayStation |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Devil Dice (in Japan known as XI, pronounced [sai]) is a puzzle video game developed by Shift exclusively on PlayStation. It was originally created for the 'homebrew' Net Yaroze platform, but it later turned into a commercial game.[2] Released in 1998, it is one of only a handful of games to make the leap from Net Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007.[3]
Gameplay[edit]
Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.
The game features the following modes:
- Battle - Pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
- Puzzle - Mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
- Trial - The standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
- Wars - A frenzied multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a multitap. Players damage each other as they complete chains, with the 'last devil standing' becoming the winner.
Sequels[edit]
Devil Dice Game Online Game
XI Jumbo was only released in Japan exclusively on PlayStation.
XI Little was also only released in Japan exclusively on WonderSwan Color.
Bombastic (XI Go in Japan) was released in Japan, North American and Europe exclusively on PlayStation 2. It incorporates all play modes from previous releases.
Xi Coliseum was only released in Japan exclusively on PlayStation Portable. This version includes support for ad hoc wireless play between up to five players.[4]
Reception[edit]
Aggregator | Score |
---|---|
GameRankings | 79.40%[5] |
Publication | Score |
---|---|
AllGame | [6] |
Consoles + | 85%[7] |
EGM | 8.8/10[8] |
GameSpot | 6.9/10[9] |
IGN | 9.0/10[10] |
Jeuxvideo.com | 11/20[11] |
Joypad | 6/10[12] |
Mega Fun | 76/100[13] |
Next Generation | [14] |
Player One | 70%[15] |
Video Games (DE) | 78%[16] |
Devil Dice received positive reception from critics since its release.[17] According to review aggregatorGameRankings, the game holds a 79.40% rating based on five reviews.[5]Famitsu reported that the title sold over 131,815 copies in its first week on the market and approximately 864,844 copies during its lifetime in Japan.[18]GamesTM regarded it as one of '10 Underrated PlayStation Gems'.[19]
Next Generation stated that 'THQ's puzzler may be too hard for some [...] but its learning curve is just right for any player who's been around the puzzle gaming block once or twice. Devil Dice comes highly recommended.'[14]
References[edit]
- ^ abcd'XI 制作于ーム『shift』インタビュー'. Game Criticism (in Japanese). Vol. 22. Micro Magazine. September 1998. pp. 80–83.
- ^'Devil Dice - Review'. Absolute Playstation International. Archived from the original on 2006-10-20. Retrieved 2006-11-08.
- ^'XI[sai] Trial Version(for PS3/PSP)(Japanese Ver.)'. Sony Computer Entertainment. Archived from the original on 2007-08-24. Retrieved 2008-04-07.
- ^'Sony Brings Puzzlers to PSP'. IGN. Archived from the original on 2021-03-04. Retrieved 2006-11-08.
- ^ ab'Devil Dice for PlayStation'. GameRankings. CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2021-02-17.
- ^Weiss, Brett Alan (1998). 'Devil Dice - Review'. AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2021-02-17.
- ^Toxic; Homsy, Richard (January 1999). 'Test PlayStation - Devil Dice'. Consoles + (in French). No. 84. M.E.R.7. pp. 106–107. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
- ^Hsu, Dan; Smith, Shawn; Davison, John; Williams, Ken (October 1998). 'Review Crew - Devil Dice'. Electronic Gaming Monthly. No. 111. Ziff Davis. p. 262. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
- ^Mielke, James (April 28, 2000). 'Devil Dice Review - Unlike the legions of Tetris clones that populate the puzzle-game market, Devil Dice is as unique a game as its predecessor was and about ten times as hard'. GameSpot. CBS Interactive. Archived from the original on 2019-05-01. Retrieved 2021-02-17.
- ^Perry, Doug (September 29, 1998). 'Devil Dice - The most addicting puzzler since Tetris has arrived'. IGN. Ziff Davis. Archived from the original on 2019-05-01. Retrieved 2021-02-17.
- ^Pissavy, Sébastien (February 16, 1999). 'Test de Devil Dice sur PS1 par jeuxvideo.com'. Jeuxvideo.com (in French). Webedia. Archived from the original on 2020-11-26. Retrieved 2021-02-17.
- ^Szriftgiser, Gregory; Hellot, Grégoire (January 1999). 'Test: Devil Dice'. Joypad (in French). No. 82. Yellow Media. pp. 108–109.
- ^Schneider, Rene (January 1999). 'Test Spiele: Devil Dice - Die Teufel sind in einen Würfelbecher eingefallen'. Mega Fun (in German). No. 76. Computec. p. 106. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
- ^ ab'Finals - Devil Dice'. Next Generation. No. 47. Imagine Media. November 1998. p. 156.
- ^Pottier, Christophe (January 1999). 'Tests: Devil Dice - Prise de tête à six faces'. Player One (in French). No. 93. Média Système Édition. pp. 104–105.
- ^Karels, Ralph (January 1999). 'Test - Devil Dice'. Video Games (in German). No. 86. Weka Holding. p. 82. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
- ^Hendrix, Air (November 24, 2000). 'Devil Dice Review for PlayStation'. GamePro. IDG. Archived from the original on 2004-03-15. Retrieved 2021-02-17.
- ^'Game Search'. Game Data Library. Archived from the original on 2021-01-29. Retrieved 2021-02-17.
- ^'Essentials: 10 Underrated PlayStation Gems'. GamesTM. No. 155. Imagine Publishing. December 2014. pp. 156–157.
External links[edit]
- Devil Dice at GameFAQs
- Devil Dice at Giant Bomb
- Devil Dice at MobyGames
Released: 1998
Genre: Puzzle
Format reviewed:PlayStation
Publisher:THQ
Developer:Shift
Submitted by:Stephen Westwood
What takes your personal prize for best puzzle game ever? I used to like Columns on Megadrive, Tetris and Dr.Mario on SNES, Bust a Move 2. Klax.. infact at one point I actually thought I was a puzzle game 'fan'… but there are A LOT of bad, boring cleche ones out there that are really not even worth mentioning. What makes one of these games good is originilaty for one (imitation versions of puzzle games are pretty much always inferior) some nice presentation and theme (but please don't rely on theme n no game play!)… and then, some frantic score busting, simple but addictive fun.
You've guessed it… Devil Dice ticks all the boxes. For a start you play a devil!.. well, he's more of an imp and have you ever played a game where you need to roll dice around? No, of course not… no dropping blocks, blobs or whatever from the sky in this one… it's ORIGINAL!
Obviously a dice has six numbered sides.. roll it and the number displayed will change.. in this game you move your imp that stands on a die so as he moves the dice rolls over. Get a two against another two, or three threes together, four fours ectc.. (get it? hmm) and those dice will begin to decend from the playing grid. Quickly, you must move your imp off of those dice onto another otherwise you'll be on the grid unable to do anything but push them about a bit until you hitch a ride on one of the dice that randomly generates. These will keep generating… so you better keep making them dissapear or the board will be full of em .. and its game over. The real skill comes from knowing how to move the dice to get the number you want and getting 'chains'. For example, when six sixes are put together and start decending keep rolling more sixes against them and your score will really rack up.
I actually like playing this in 'trial' mode which really is a score challenge agianst time (3 or 5 mins). There is also the play till the board fills mode (Endless) and the inevitable 'puzzle mode' which does my noodle in! Trying to get rid of a pattern of dice in a given number of moves. For VS CPU or, of course, two players, there's 'Battle Mode' where you have to get each number of the dice in your gauge by the usual four fours ect rule… however.. you play on the same board as your opponent and they can 'steal' them off you by getting them themselves! It's anger inducing and will not solve your domestic disputes! Battle mode has five imps on a big board with a strength gauge… you lose strength by others getting combos and gain it by getting them yourself… its a fight to the death.
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To be honest most of the modes are fun for the odd change, but its the main game you'll be going back to. The sounds are satisfying, the imps are cute, and it is devilishly addictive.